

The actual portals are used in clever ways throughout the campaign, using the familiar color-coded approach to juggle multiple portals.

Where Bridge Constructor Portal really shines are in the incredible level variety and Portal-themed hazards along the way. You’re given only a handful of tools to construct bridges, and limited to specific anchor points. Throughout each of the 60 levels, you’re given a single objective: safely transport a vehicle (filled with silly stick figures) from point A to point B. GLaDOS doesn’t quite introduce every single level, but every line of narration is humorous and brings back fond memories of Portal.
#Portal bridge constructor level 17 series
Bridge Constructor’s series of physics tests mesh perfectly with Portal’s narrative series of science experiments. The series is best known for its starring villain, a powerful and uniquely voiced AI called GlaDOS.ĭelightfully, GLaDOS returns for Bridge Constructor Portal, serving as the sardonic narrator for Aperture Sciences’ newest architect. The Portal games were first-person puzzlers that put players through a grueling series of tests involving a unique portal-creating gun, only for the player to discover the dark inner-workings of Aperture Science along the way. Would’ve ensured the authentic Portal feel is untouchable, but alas, don’tĮxpect her devilish delights to be present.Bridge Constructor Portal is a vastly superior sequel that expertly injects beloved themes and characters from the Portal series while making the entire gameplay experience far smoother and more enjoyable for console players.īridge Constructor Portal absolutely nails the dry yet cheery humor of the Portal series. Wit and that takes a bit of the shine off. Longer does the voice of Ellen McLain deliver brilliantly-timed, slightly sinister, There’s not an awful lot that couldīe considered a negative except for a single glaring omission… GLaDOS. With the ability to place portals really adding to the many varying factorsĪlready trying to cause puzzling problems. The level layouts are great and they truly make you think, Either way, that ensures plenty of replayability on top of the fair few hours you’ll be scratching your head to provide safe passage for one vehicle. This is the ultimate test and forces you to think outside the box even more as you find the perfect set-up to achieve glory. It’s crazy how hectic it becomes when you’ve got vehicles zooming past each other, colliding and tearing down structures due to the sheer weight.

Rookies need not apply, at least until they’ve gotten to grips with the standard levels.Īs always, managing to direct a vehicle to the exit is only half the task, with the most proficient architects encouraged to then put their designs through rigorous testing by unleashing a convoy. Seeing numerous portals all over the joint and bodged constructions is soon a regular occurrence, which shouldn’t faze the most experienced players. There’s a somewhat steep difficulty curve though and it’s not long before propulsion gel (and its bouncy counterpart), launch pads, turrets and cubes must be factored into the plans. To be fair, the DLC levels ease you in initially with only a set of portals required and the odd bit of structure needing to be built. Their doom, but the joy of accomplishing the task at hand feels mightily Margins to succeed and even the slightest offset portal can lead Bendies to Strategically position portals to send vehicles flying through the air orĭivert cubes to knock over those pesky turrets. Such a solitary addition shouldn’t really make much of aĭifference, but there’s a fair bit more enjoyment when you have to What’s new to proceedings is the inclusion of portals to theĪrsenal of tools at your disposal pairs of which can be placed upon any solid
